Skip to Content
AppendicesAppendix C – Glossary

Appendix C – Glossary

TermMeaning
HarimuThe game’s title and the in-world name of the planet the ten nations share (decided v0.5); each shard is its own persistent copy of Harimu.
CitizenA player’s character; one per account; permanently tied to one nation. Since v0.7 human citizens never hold leadership office.
AI leader persona (v0.7)An authored AI character (traits, ideology, platform, voice, goals, memory) that holds a leadership office and makes that office’s decisions (Section 8.2).
AI citizen (v0.7)A lightweight, rule-based, visibly labeled AI resident who works, trades, worships, migrates and votes (Section 11.7).
Notable (v0.7)One of 8–15 LLM-backed AI citizens per nation that humans can talk to; conversation only, no extra powers.
Simulated Public bloc (v0.7)All AI citizens’ votes tallied as one bloc with a capped weight (Section 11.9).
Legal action set (v0.7)The list of actions, with parameter bounds, that the rules engine allows an AI leader at a decision point; the AI can only choose from it.
Reasoning Brief (v0.7)A public, in-character summary of why an AI leader made a decision; published per the nation’s transparency rule (Section 8.6).
AI Governance service (v0.7)The service that runs AI personas through the LLM gateway, sandbox, safety filters and budgets (Section 22.12).
Claimant / rival marshal (v0.7)An AI pretender (Aurelle) or AI marshal (Varkand) that human citizens can pledge to; enough backing triggers an overthrow (Section 10.3).
Candidate Forge (v0.7)The process that generates and vets AI candidates for elections from party templates (Section 9).
ShardOne persistent world (map + nations + clock).
Game serverThe authoritative realtime server (Node.js/TypeScript) that owns all game state; the Next.js web app only reads public views and forwards commands (v0.6).
Clerk userIdThe account identity key issued by Clerk; one account = one citizen = one nation, enforced in our database (v0.6).
SquareOne map tile; unit of ownership, production and war.
Heartland / Frontier / Wildlands / CommonsUncapturable core / acquired land / unclaimed neutral land / contested center.
Charter LimitsRules that bound every leader’s power over players – since v0.7 enforced as AI behavior constraints in the legal action set (Section 8.18).
Crisis Window24–48-hour period in which a coup or rising is resolved.
Correction DutyKorund’s capped in-game punishment (reassigned work, reduced privileges).
Royal Favor / Party Standing / Piety / Civic RankNation-specific progression ladders (not money).
Tessera (TSR) / Commons Clearing HouseNeutral, system-run reserve and trade unit (a basket of convertible currencies) and the institution that issues it and settles cross-border trade.
Peg / band / floatHow a currency’s exchange rate is set: fixed by its issuer, kept inside a range, or set by the market.
Street rateThe black-market price of a currency, published only as noisy rumor.
DebasementAurelle’s royal power to put less gold behind each Crown.
People’s issuance / Citizen DividendVeldwood’s rule that new money is paid out equally to citizens, together with Common Fund rents.
Toll CouponFulmara’s tradeable dividend token redeemable against future port tolls.
DevotionA citizen’s 0–100 commitment to their chosen faith (called Piety in Ilmar).
Official stanceA nation’s fixed position on religion, from theocracy to state atheism.
Religious Harmony / Currency ConfidenceNational meters (v0.3) feeding Stability.
Founding PeriodFirst 30 days of a shard: no wars, protected starts; AI leaders govern from day one (v0.7 – Caretakers removed).
AgeA ~12-month era with world events and rankings; no wipe.
Alert LevelVarkand’s Green/Amber/Red setting that changes checkpoints, curfews, press rules and information fog.
Charter ShareFulmara’s tradeable voting share in the Grand Council (5% cap per citizen and link group).
Constructive no-confidenceHoarvale rule: the Moot can remove a Prime Minister only by electing a successor in the same vote.
Founding ChoiceOne-time nation change when joining a newly founded nation (Section 30; post-launch; shares the single lifetime change with Exile & Asylum).
Exile & AsylumRestricted, post-launch, once-per-lifetime asylum request to another nation (Section 16.2).
Grace periodOne free nation change within the first 48 real hours, before any political action (Section 5.2).
Dormant Savings ShieldPartial inflation protection for small home-currency balances of dormant citizens (Section 12.8).
Grove / Vote DayVeldwood’s self-governing city-region / fortnightly bundled referendum ballot.
SystemTemplateThe data definition of a nation’s government and economy rules (Section 22.5).
Viability floorMinimum weekly-active human citizens a nation needs for its citizen politics to work – ~25 since v0.7 (was ~150; assumption).
Last updated on