7.5 Aurelle · Absolute monarchy · Royal charters and fiefs
| Aspect | Design |
|---|---|
| Inspiration | Absolute monarchies where the monarch holds executive and legislative power with hereditary succession and rule by decree (the brief cites Saudi Arabia and a Thailand-style royal position). Stylized, not a depiction of any real royal family. |
| Land & climate | Windswept cliffs, bridges over gorges, highland steppes; windmills and Skysilk looms (a fine cliff-moth silk). |
| Capital | Highspire. |
| Currency | Crown (CRN) – gold-backed coin: the Royal Mint converts Crowns to bullion at a declared mint parity. The Monarch may debase the coinage by decree (more Crowns per bar) – an instant windfall that costs Currency Confidence and makes old full-weight coins trade at a premium. |
| Religion | State church – the Kinward Rite under crown supremacy: the Monarch is Keeper of the Hearth, every coronation needs the Hearth-Keepers’ blessing, and Counts and Dukes must conform. Other faiths may worship privately; commoner dissenters pay a dissenter levy set by decree (capped – Section 14.3). |
| Government | The Monarch rules by royal decree, advised by an appointed Privy Council. Succession follows the Royal House: the AI Monarch names an heir from the House’s AI members; failing that, seniority. Noble ranks: Commoner → Freeholder → Knight → Baron (open to human citizens as social ranks with estates but no jurisdiction) → Count → Duke (AI lords who govern fiefs, groups of squares). Titles, estates and fiefs are granted or revoked by decree. Rival AI houses keep claimants citizens can rally behind (Section 8.12). |
| Economy | Royal monopolies (Skysilk, arms, salt), guild charters that grant trade rights, fiefs where nobles collect rents and owe tribute and troops; commoners trade in chartered markets. |
| Freedoms | Low-moderate: court gazette plus tolerated broadsheets (criticizing the Monarch is lèse-majesté); rich cosmetics for nobles, sumptuary limits for commoners; movement needs a lord’s leave between fiefs. |
| Weaknesses | Arbitrary power; inequality by birth and favor; legitimacy hinges on one person; usurpation and coups. |
| Aesthetic | Government: the Sky Throne, heraldry and sumptuary dress by rank. Climate: white cliff spires, wind-vanes, terraced gardens. Currency: gold Crowns stamped with the reigning Monarch, a royal mint on the palace terrace. Religion: Kinward name-stones of the great houses in every hall. Palette: sky blue, white, gilt. |
Why you’d choose it
The court game: earn Royal Favor, win titles and estates, joust for honor – and if the crown falters, pledge yourself to an AI pretender and rally the commons to crown a new house.
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