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Overview2. Design Pillars

2. Design Pillars

Every feature is tested against these pillars. Anything that fails one is reworked or cut.

PillarWhat it meansDesign tests
1. You are a citizen of an AI-governed nationThe player’s power is personal and collective: work, trade, vote, petition, strike, worship, serve, rebel where the system allows. No human ever holds leadership office (v0.7); every ruler is an AI persona bound by its system.Does this feature make sense from one citizen’s point of view? Can a group of citizens, acting together, visibly change what the AI leadership does?
2. Systems are fixed; rulers are notGovernment type, economic type, currency regime and official religious stance never change. AI rulers, laws within the system, AI parties, dynasties and factions do – through the system’s own channels.Does the feature let citizens change which AI rules or what it decides – without changing the system type?
3. Every system has a real trade-offNo nation is the ‘right’ choice. Freedom costs security; security costs freedom; favor costs dignity; faith costs choice. Each nation must be fun to live in.Would a thoughtful player happily choose this nation? Does it have a strength the others lack?
4. The world keeps turningReal-time, persistent, finite. Absence has consequences, but never catastrophic ones for ordinary citizens; the world is fair to people with jobs and families.Can someone who plays 20 minutes a day thrive? Is an offline player protected from ruin?
5. Stylized, respectful, originalSystems are simulations of structures, not caricatures of real peoples. No real countries or leaders; only invented faiths, treated with respect. No borrowed IP. AI leaders never produce real-world or hateful propaganda (Section 21.4).Could a citizen of a real country with a similar system play this without feeling mocked? Would an IP lawyer sign off?
6. AI governs; humans matter (v0.7)AI leaders are legible, in character and bound by hard rules; AI is always disclosed; human collective action outweighs AI citizens and is the only force that can elect, topple or redirect an AI ruler.Is every AI clearly labeled? Can the AI act only through game-legal actions? Would the outcome change if the humans had acted differently?
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