7.2 The Confluence · Single-party socialist state · Socialist-oriented market
| Aspect | Design |
|---|---|
| Inspiration | Single-party socialist republics that combine one-party rule with a market economy (the brief cites Vietnam). Patrick was unsure how ‘socialist’ should work; the design below proposes one coherent model. |
| Land & climate | Warm river deltas, terraced canals and coasts; fisheries; rich in Riverpearl and fertile farmland. |
| Capital | Meetwater. |
| Currency | Current (CUR) – managed float inside a ±5% band around a central parity set by the State Bank each game quarter [ASSUMPTION]; cooperative credit unions; staples priced in bands. |
| Religion | Secular state with registered faiths: belief is free, but congregations, clergy and missions must register with the Bureau of Faith Affairs; Party cadres may hold no clerical office. The Open Hand’s bread halls are popular among delta workers (a design intent, not a statistic). |
| Government | The Party of the Confluence is the only legal party. Every 5 game years (150 real days) a Party Congress elects a Central Committee, which elects the Politburo. Power is shared by collective leadership – the Four Pillars: General Secretary (party), President (state), Premier (government/economy), and Chair of the People’s Assembly. Term limits: 2 Congress terms per Pillar; age cap 65 game years at election. A People’s Assembly of AI deputies is elected by citizens from party-approved AI candidates (several per seat) – a ballot the AI leadership does not have to heed (Section 8.9). |
| Economy | Three sectors: state enterprises (strategic: ports, energy, arms), cooperatives (most farms, workshops and housing – members share profits and vote on managers), and regulated private household business (small shops, stalls). Prices float within state price bands for staples. Five-year Guidance Plans set targets, not quotas. |
| Freedoms | Moderate: speech free on daily life, restricted on the Party’s leadership; one official newspaper plus licensed local outlets; internal movement mostly free with household registration; moderate cosmetics. |
| Weaknesses | Slower innovation; corruption risk in cooperatives and state firms; politics only within the Party; criticism of the leadership has consequences. |
| Aesthetic | Government: Congress Hall and murals of collective work. Culture/climate: lantern-lit canals, terraced fields, waterwheel cooperatives. Currency: cooperative ledgers and banded price boards in markets. Religion: modest registered meeting houses with a registration plaque. Palette: deep blue, jade, lantern gold. |
Why you’d choose it
A balanced middle path: real security and fairness, real chances to prosper in your cooperative, and a Party whose AI factions contest every Congress – the faction that rises is the one your work, loyalty and unrest reward.
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