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Production & Roadmap24. Art Direction (per nation)

24. Art Direction (per nation)

Overall style: stylized low-poly 3D tiles with painterly textures and strong silhouettes, readable from far zoom; warm global lighting; each nation’s palette and architectural language are unmistakable. Since v0.3 there is no element layer. Five drivers shape each nation’s look: government (civic architecture, ceremony, dress codes), culture (festivals, crafts, daily life), climate and geography (materials, roofs, light, vegetation), currency (coins and notes, banks, markets, tickers or queues) and religion (temples, shrines – or their absence). No real-world flags, landmarks, scripts, religious symbols or ethnic dress.

NationPaletteGovernment & cultureClimate & materialsCurrency visualsReligion visuals
KindleEmber orange, basalt black, brassCivic plazas, courthouses, campaign billboards; fully free fashionHot savanna: basalt, sun-baked brick, shade awnings, forge lightSpark tickers, bank towers, ads everywhereMany temples side by side; no state symbol
ConfluenceDeep blue, jade, lantern goldCongress Hall, murals of collective work; cooperative badgesDelta: canal houses, terraced fields, waterwheels, lanternsCooperative ledgers, banded price boardsModest registered meeting houses with plaques
MeridianRed-copper, white, slateParty halls and slogans; conservative official dress, wide consumer fashionGeothermal coast: plumes, copper pipework, turbine gorgesNeon SEZ exchange boards vs plain onshore banksUniform-style approved association halls
KorundOchre, slate grey, rust redMonolithic party architecture, Chairman mosaics, loudspeaker plazas; regulation uniformCold mountains: carved stone halls, snow, graniteCoupon books, state stores with queue railsNo temples; civic altars of labor; hidden home shrines
AurelleSky blue, white, giltSky Throne, heraldry, rich court dress with sumptuary rulesWindswept cliffs: white spires, wind-vanes, terraced gardensGold Crowns with the Monarch’s face; palace mintKinward name-stones of great houses
IlmarSand gold, white, prism colorsSanctum courts; canon vestments by orderDesert: sandstone cloisters, shaded courts, mirror arraysGlass-inlay Prism coins; endowment counting-housesGlass domes and prism windows – the state’s own image
HoarvaleIce blue, white, silverMoot Hall, ceremonial pageantry; free fashion; Honors sashes; regalia for the Crown House onlyGlacier fjords: pale timber and stone, bathhouses, aurora lightPortrait coins restruck on succession; sober bank housesCrown chapel with Kinward name-stones beside other faiths’ houses
VarkandGunmetal, slate green, signal redBastions, parade boulevards, recast statues; duty uniform on shiftFog moors: concrete, watchtowers, searchlightsWard notes overprinted with the Alert Level; Field Scrip chitsAustere garrison chapels with Chaplaincy seals
VeldwoodForest green, amber, bark brownRing-shaped Moot glades, petition stands; fully free fashionOld-growth forest: timber halls, moss roofs, canopy walkwaysDividend Day notice boards; co-operative banksMany small houses of worship; The Round’s season-posts
FulmaraStorm violet, electric blue, copper, verdigrisArc Exchange, public share register; trading-house liveriesStorm coast: rod-tower spires, canals under thunderheadsCoupon tickers, bank-house mastheadsFair-Wind harbor chapels with votive ships; chartered temples on the quays
  • Character art: stylized, slightly chunky proportions for readability at distance; diverse skin tones and features in every nation (no nation mapped to one real ethnicity).
  • AI leader portraits (v0.7): each persona gets an authored portrait set (neutral, speaking, triumphant, under pressure) in the nation’s style, with a subtle shared AI sigil in the frame; no real-person likenesses; no AI image generation at MVP.
  • Iconography (redrawn in v0.3 without element motifs): each nation emblem is an original geometric mark drawn from its government, currency or faith – Kindle: an open ballot-star in a hexagon; Confluence: three joined rivers; Meridian: a gear on a meridian line; Korund: a stone keystone; Aurelle: a winged crown; Ilmar: a prism-eye; Hoarvale: a crown over a parliament arc; Varkand: five bars in a watchtower (the Five Commands); Veldwood: a ring of seven leaves; Fulmara: scales over a ship’s prow. Faith marks: a clear lens (Lumen Canon), a name-stone (Kinward), a four-colored ring (The Round), a full sail (Fair-Wind), a dot above a level horizon line (Quiet Path), an open palm holding bread (Open Hand). All to be cleared against existing trademarks and real religious symbols (Sections 1.4, 14).
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