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Politics & AI Governance10. Coups, Revolutions & Power Transitions

10. Coups, Revolutions & Power Transitions

Revised in v0.7. Every ruler is an AI persona, so transitions happen among AI personas – but in the monarchy and the junta, citizens can overthrow their AI ruler by rebelling or backing an AI rival, and in the party-states and the theocracy citizen unrest and piety decide which AI faction rises. The guiding rule is unchanged: upheavals change who rules, never the system. AI leaders never go inactive, so the v0.6 inactivity protocol is removed.

Figure 4
Figure 4 – Stability, coups and risings state machine (v0.7): AI elites plot, citizens pledge; only human pledges count toward thresholds.

10.1 Stability and Unrest

  • Stability is recalculated each game day (about every 2 real hours) from food/ration coverage, employment, war score, inequality, legitimacy, repression, AI promise-keeping, Currency Confidence and Religious Harmony (Section 14.5).
  • Repression raises Stability now and adds hidden Grievance that raises Unrest later – still the central trade-off, now made by AI leaders and felt by citizens.
  • Unrest is computed from human and AI citizens, with human actions (protests, strikes, sabotage quests) weighted far higher (Section 11.9). Below Stability 60, Unrest events begin; below 35, Crisis becomes possible.

10.2 AI elite coups and purges

  1. Plots form among AI personas whose opinion of the ruler and own ambition cross thresholds; the AI Governance service runs plots as secret structured objects (members, Power Weight, exposure risk).
  2. Power Weight thresholds by nation [ASSUMPTION]: Aurelle 50% of the Guard + 3 AI great lords; Korund AI Presidium supermajority + Marshal or Security chief; Meridian AI Standing Committee majority + one command; Ilmar AI Elders’ unanimity (Writ of Dimming); Varkand 3 of 5 Commands or 50% of the capital garrison; Fulmara ‘Harbor Coup’ – AI Harbor Guard captain + 30% of shares (shares are human-held, so it needs human holders’ consent through a share vote).
  3. Citizen influence: sustained Unrest, failed quotas, low piety or lost plebiscites raise the odds that AI elites plot and succeed; loyal citizens’ actions lower them. Human soldiers in the capital garrison choose sides during the Crisis Window.
  4. Strike: a Crisis Window (24–48 real hours) opens publicly where the system allows (Aurelle, Varkand, Meridian) or as a rumor event (Korund, Confluence). The outcome is computed from committed Power Weight, Legitimacy, Stability and human soldiers’ choices.
  5. Outcome: success installs the plot’s AI ruler; failure triggers AI purges and capped penalties for any humans who openly joined the losing side.

10.3 Citizen-driven overthrow and pressure

SystemWhat citizens can doThreshold and result
Aurelle (monarchy)Pledge to an AI claimant of a rival house; join a Movement; protests, strikes, sabotage quests; soldiers choose sidesWhen Tier-1 human pledges reach 15% of weekly-active human citizens and Unrest ≥ 60 for 48 real hours [ASSUMPTION], a Rising opens a Crisis Window. Success crowns the claimant and founds a new AI royal house.
Varkand (junta)Back an AI rival Marshal (or a Colonels’ slate); soldier loyalty pledges; vote ‘No’ in the plebisciteRival backing by 15% of weekly-active humans, including 25% of human soldiers in a Command, plus Unrest ≥ 55 [ASSUMPTION] → citizen-backed coup Crisis Window. Success installs a new AI Directorate (the rival plus AI allies); officers who fired on citizens are barred from the next Conclave.
Korund, Meridian, Confluence (party-states)Meet or miss quotas, loyalty actions, protests and strikes (riskier in Korund), underground congregationsNo citizen pledge mechanic. Sustained Unrest (≥ 65 for 7 real days [ASSUMPTION]) forces an emergency Presidium session / Congress in which AI factions favoring reform gain weight; the AI leader may be purged and replaced by an AI successor.
Ilmar (theocracy)Piety, pilgrimage, petitions; vote for reform-minded AI Assembly candidatesLow national Piety plus high Unrest lets AI Elders pass a Writ of Dimming; the new AI Oracle comes from reform-endorsed Elders.
Fulmara (oligarchy)Buy and vote shares; join a Dock Strike; join a Movement for a Great RecharterA Rising backed by 20% of active humans forces a Great Recharter: 30% of the top holders’ shares are redistributed among Movement members and the Tribune pool [ASSUMPTION].
Kindle, Hoarvale, Veldwood (democracies)Vote, recall, referendum, initiative, protestNo coup or revolution mechanic – elections are guaranteed by Charter Limits.
  • Only humans count toward thresholds. AI citizens add capped background Unrest but cannot pledge or join Movements (Section 11.9).
  • Faith and risings: suppressed congregations add Revolutionary Pressure; in Aurelle and Ilmar a rising backed by clergy of the state faith gains Legitimacy.
  • Failed risings: capped penalties for human leaders of the Movement (pledges are visible to the AI Security organs only in aggregate unless a human informer reports – Section 11.10); Grievance remains, so repeated risings get easier unless the AI ruler addresses causes.
  • Varkand is still the coup nation: coups among AI Marshals are routine politics with lower Stability costs, a 14-day cool-down and a legitimacy bonus for coup leaders who win the next plebiscite.

10.4 Transition matrix (AI rulers)

NationNormal transitionForced transitionCitizen triggerNo eligible successor
KindleElection every 120 days; AI Vice President on vacancyImpeachment by AI Assembly (2/3) + AI CourtRecall petitions; electionsAI Speaker; special election within 14 days
ConfluenceParty Congress every 150 daysAI Central Committee no-confidence (2/3)Unrest-forced emergency CongressEmergency Congress within 10 days
MeridianCongress every 150 daysAI Standing Committee removal (5 of 7)Unrest-forced emergency CongressEmergency Congress within 10 days
KorundScripted death; designated successor confirmedAI Presidium purgeUnrest-forced emergency PresidiumAI Presidium elects a successor
AurelleDeath/abdication → designated heirAI palace coupCitizen Rising behind a claimant (new house)AI Great Council of lords elects a new house
IlmarDeath of Oracle → AI Elders electWrit of DimmingPiety collapse + UnrestAI Elders elect from AI Lumen-Masters
HoarvaleMoot election ≤ 120 days; new investiture after coalition collapseConstructive no-confidence; Act of SettlementHuman votes; Act of Settlement referendumAI Speaker invites party leaders; Sovereign’s reserve power
VarkandChair rotation every 60 daysAI coup; Conclave after a failed plebisciteCitizen-backed coup behind a rival MarshalAI Conclave of Colonels elects five Marshals
VeldwoodAssembly and Council elections every 120 daysAI Federal Court removal for misconductReferendums; electionsSpecial Assembly session
FulmaraLodestar every 90 days; Ten yearlyTen removes the Lodestar (7/10); takeover; Harbor CoupShare votes; Dock Strike; Great RecharterGrand Council lot-and-ballot within 7 days

10.5 AI leader lifecycle (replaces the v0.6 inactivity protocol)

EventRule
Ageing and mortalityPersonas age with the World Clock. Life-tenure offices (Korund’s Chairman, Ilmar’s Oracle, Aurelle’s and Hoarvale’s monarchs) have a scripted mortality window (game age 70–90, i.e., several real years [ASSUMPTION]), announced in-world as illness first, so succession politics can build.
Retirement and defeatDefeated or retired personas become elder-statesman Notables or leave play; they cannot hold office in the same nation for one Age [ASSUMPTION].
Persona refreshStudio staff may retire a persona that tests poorly (Section 22.15) only through an in-world event (illness, resignation) and never during an election, Crisis Window or war [design rule]; logged publicly as a staff action OOC.
Candidate ForgeParties, factions, houses and Commands always keep a bench of at least 3 eligible personas, generated from templates when short, so every election has distinct AI candidates.
OutageCovered by Section 8.19.

Design intent

Removing human office removes leader inactivity, power-based harassment between players and ‘drain and quit’ sabotage as problems. The drama moves to the relationship between citizens and their AI rulers – and to AI rulers’ rivalries with each other.

10.6 Founding governments at launch

  • At shard launch each nation starts with an inaugural AI government seeded from its SystemTemplate (no Caretaker period is needed any more).
  • Founding Period (first 30 real days): war declarations stay disabled; the AI leadership governs with a ‘founding programme’; citizens accumulate tenure, Standing, Favor and Piety, and Fulmara’s share register is allocated by human trade volume and service.
  • Day 30 events: Kindle, Hoarvale and Veldwood hold their first elections (human votes, AI candidates); the Confluence and Meridian hold Founding Congresses of AI factions weighted by the founding month’s output and loyalty; Korund’s AI Chairman is confirmed by the AI Congress; Aurelle’s rival AI houses publish their claims; Ilmar’s AI Elders confirm the Oracle in a Great Vigil whose attendance sets the founding Piety; Varkand holds its first Mandate Plebiscite; Fulmara elects its first AI Lodestar by share vote.
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