Wellbeing & Responsibility
A world people can escape into carries a responsibility a game does not. The more meaningful Harimu becomes, the more carefully it has to treat the people in it.
Healthy escape vs. avoidance
Escape can be healthy: rest, play, community, a chance to be someone new or try another way of living. It becomes harmful when it replaces things a person needs – sleep, work, relationships, care. Harimu should be a place people come back from feeling better, not a place they cannot leave.
Time and wellbeing tools
- Optional session reminders and personal time limits.
- A world that does not punish absence: offline players are protected (e.g. inflation protection for small balances), so no one feels forced to stay logged in.
- No streak penalties or fear-of-missing-out mechanics designed to compel daily logins.
- Easy ways to take a break, pause, or leave without losing your identity.
Minors
- The minimum age is 16 (per the Decisions Log). Age gating applies at sign-up.
- Any future real-money, mature-content or high-intensity features need additional protections for younger users [VERIFY].
Consent
- Players opt in to deeper features (memory with AI characters, linking real identity, data use beyond the basics).
- AI characters’ memory of a person can be viewed and cleared by that person.
AI disclosure
- Every AI leader, citizen and character is clearly labeled as AI, everywhere, in every phase.
- No AI may claim to be human.
Data and privacy
- Collect only what the world needs. Explain what is stored and why.
- Players can export and delete their data (account deletion flows are in the tech design).
- Conversations with AI are handled under clear, published retention rules [VERIFY].
User agency
- Only the player changes their own character’s core choices (faith, nation within the rules, identity).
- AI can influence the world but never acts on a player’s behalf without consent.
Mental health resources
- Easy access to support resources from anywhere in the world.
- AI characters are designed to recognize signs of distress, respond with care, and point toward real-world help rather than deepen dependence.
- Harimu does not present itself as therapy.
Avoiding exploitation and addictive design
- No loot boxes or chance-based paid rewards.
- No monetization targeting vulnerable players or exploiting loneliness through AI companionship.
- Engagement is not the only success metric; wellbeing signals matter too.
Governance of the AI
- AI leaders act only within a deterministic legal action set; every decision is logged.
- Published rules for what AI can and cannot do, and how that changes between phases.
- Human oversight of AI behavior, with the ability to pause or roll back.
- A clear process for players to report AI behavior and get it reviewed.
The goal is a world worth living in part-time – not one that captures people full-time.
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