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VisionWellbeing & Responsibility

Wellbeing & Responsibility

A world people can escape into carries a responsibility a game does not. The more meaningful Harimu becomes, the more carefully it has to treat the people in it.

Healthy escape vs. avoidance

Escape can be healthy: rest, play, community, a chance to be someone new or try another way of living. It becomes harmful when it replaces things a person needs – sleep, work, relationships, care. Harimu should be a place people come back from feeling better, not a place they cannot leave.

Time and wellbeing tools

  • Optional session reminders and personal time limits.
  • A world that does not punish absence: offline players are protected (e.g. inflation protection for small balances), so no one feels forced to stay logged in.
  • No streak penalties or fear-of-missing-out mechanics designed to compel daily logins.
  • Easy ways to take a break, pause, or leave without losing your identity.

Minors

  • The minimum age is 16 (per the Decisions Log). Age gating applies at sign-up.
  • Any future real-money, mature-content or high-intensity features need additional protections for younger users [VERIFY].
  • Players opt in to deeper features (memory with AI characters, linking real identity, data use beyond the basics).
  • AI characters’ memory of a person can be viewed and cleared by that person.

AI disclosure

  • Every AI leader, citizen and character is clearly labeled as AI, everywhere, in every phase.
  • No AI may claim to be human.

Data and privacy

  • Collect only what the world needs. Explain what is stored and why.
  • Players can export and delete their data (account deletion flows are in the tech design).
  • Conversations with AI are handled under clear, published retention rules [VERIFY].

User agency

  • Only the player changes their own character’s core choices (faith, nation within the rules, identity).
  • AI can influence the world but never acts on a player’s behalf without consent.

Mental health resources

  • Easy access to support resources from anywhere in the world.
  • AI characters are designed to recognize signs of distress, respond with care, and point toward real-world help rather than deepen dependence.
  • Harimu does not present itself as therapy.

Avoiding exploitation and addictive design

  • No loot boxes or chance-based paid rewards.
  • No monetization targeting vulnerable players or exploiting loneliness through AI companionship.
  • Engagement is not the only success metric; wellbeing signals matter too.

Governance of the AI

  • AI leaders act only within a deterministic legal action set; every decision is logged.
  • Published rules for what AI can and cannot do, and how that changes between phases.
  • Human oversight of AI behavior, with the ability to pause or roll back.
  • A clear process for players to report AI behavior and get it reviewed.

The goal is a world worth living in part-time – not one that captures people full-time.

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