28. Production Roadmap & Budget

| Phase | Months [ASSUMPTION] | Exit criteria |
|---|---|---|
| Pre-production | 0–3 | This GDD approved; nation bibles for all ten and faith bibles for all six; paper and spreadsheet prototypes of elections, plan, favor, referendums, share votes and the ten-currency exchange model; IP review of names, currency names and emblems; first sensitivity read of the faiths. |
| Tech spike | 2–5 | Next.js + Clerk skeleton in the Turborepo monorepo; Three.js (React Three Fiber) chunked tile map with 160k+ squares (the 512 × 320 full map) at target frame rate; authoritative game server prototype verifying Clerk JWTs; ledger and timers; SystemTemplate data model; AI decision-pipeline spike (one persona making legal decisions from a digest via two providers) (milestones T0–T3, Section 22.11). |
| Vertical slice | 4–8 | One nation, one city, jobs, market, chat – fun in a 20-minute daily loop. |
| MVP build | 7–13 | Three nations with AI leaders and AI citizens, all MVP systems; AI Governance service and eval harness (milestone T5a); internal bot simulations. |
| Closed alpha | 12–15 | Invite-only shard; one full election cycle; tuning. |
| Open beta / Early Access | 15–20 | MVP three nations; monetization live; moderation staffed; second shard if demand. |
| Wave 2 | 16–24 | Confluence, Hoarvale, Varkand added (→ 6 nations); war v2; congress, coalition and junta modules. Chosen to reuse existing modules: Hoarvale reuses Kindle’s elections, Varkand reuses Aurelle’s coup machine. |
| Wave 3 | 22–32 | Meridian, Ilmar, Veldwood, Fulmara added (→ 10); referendum engine, weighted ballots, mobile parity, Ages. |
| 1.0 launch | 32–36 | All ten nations on every public shard; 512 × 320 map; population balancing tools proven in Early Access. |
28.1 Budget ranges (all assumptions, not quotes)
Budget path (decided v0.4)
Build lean first: founder (design + code) plus contractors for art, UI, audio, legal and part-time moderation, through the MVP and Early Access. Seeking funding for a small core team is a later option, revisited only if Early Access traction justifies it; the roadmap months above assume the lean path and may stretch accordingly [ASSUMPTION].
Ranges depend heavily on location, salaries, contractor rates and how much the founder builds personally. They are planning placeholders only; obtain real quotes before committing.
| Scenario | Team | MVP duration | Indicative range (USD) [ASSUMPTION] |
|---|---|---|---|
| Lean solo + contractors (chosen, v0.4) | Founder (design + code) + contract 3D artist, UI artist, composer, part-time moderator | 12–18 months | $60k–$200k (mostly contract art, audio, legal, hosting) |
| Small core team | Founder/producer + 2 engineers (client, server) + 1 artist + 1 designer/writer + part-time community/moderation | 12–15 months | $450k–$1.2M |
| Ongoing live-ops | Hosting, moderation, payments, verification (SMS), LLM usage (about $100–$750 per full shard per month, Section 22.13), AI-content review, customer support | Monthly after launch | Low thousands per month at MVP scale, scaling with players and shards [VERIFY with provider pricing] |
| Post-MVP to 1.0 (seven more nations) | Lean: founder + contractors (art kit, UI skin, audio leitmotif, writing and sensitivity read per nation) | ~20 months (months 15–36) | Lean: about $100k–$300k · Small core team: about $0.6M–$1.6M (the same monthly run-rate as the MVP, extended) [ASSUMPTION] |
| Per-nation content (planning unit) | Nation bible, rules configuration, AI persona set, style guide and evals, art kit (buildings, clothing, emblem, leader portraits), UI skin, audio, tutorial, balance pass, sensitivity and IP review | About 2–4 person-months each [ASSUMPTION] | Main driver of the 10-nation cost; reduced by shared modules (Section 22.5) |
| One-off | IP/trademark search and counsel, privacy policy and terms, age-rating questionnaire, accessibility audit | Pre-launch | Obtain quotes [VERIFY] |
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