25. Audio Direction
| Nation | Music | Ambience & UI sound |
|---|---|---|
| Kindle | Upbeat brass-and-synth civic themes; campaign jingles | City bustle, exchange bell, forge hiss |
| Confluence | Flowing strings and woodwinds; choral work songs | Water, oars, festival drums |
| Meridian | Industrial percussion with soaring strings; SEZ electronic | Steam vents, turbines, trams |
| Korund | Marches, massed choirs, stately anthems (original) | Loudspeaker announcements, stone echoes, work whistles |
| Aurelle | Courtly harp, flute, fanfares | Wind, banners snapping, bells |
| Ilmar | Resonant glass harmonics, chant-like drones (no real liturgy) | Chimes, desert wind, vigil gong |
| Hoarvale | Stately strings and celesta; processional ceremonial pieces (original) | Ice creak, Moot division bell, hot-spring hiss |
| Varkand | Snare-driven marches, low brass, tense ostinatos | Foghorns, boots on stone, radio static, checkpoint stamps |
| Veldwood | Folk-style fiddles, wooden percussion, community choruses (original) | Birdsong, rustling canopy, the Ring Moot horn |
| Fulmara | Bright, fast brass and harpsichord over storm percussion | Thunder, crackle of the tower array, exchange bell, gulls |
- Faith audio (v0.3): each of the six faiths gets an original motif (e.g., glass harmonics for the Lumen Canon, a hearth drum for the Kinward Rite, a four-note seasonal round for The Round, a ship’s bell for the Fair-Wind Vow, a single sustained tone for the Quiet Path, a call-and-response work song for the Open Hand). No real liturgy, chant or hymn melodies.
- All music original; no real anthems or liturgical texts. Each nation gets a short leitmotif used for big events (inaugurations, coronations, purges, congresses).
- A dynamic layer intensifies during Crisis Windows and wars.
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