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Overview3. Target Audience & Platforms

3. Target Audience & Platforms

3.1 Audiences

SegmentProfileWhat they wantHow we reach them
Core: social-strategy and politics playersPlayed EVE Online politics, Eco governments, NationStates, Politics & War, Diplomacy, Civilization.Meaningful collective politics, long-running stories, intrigue, and the challenge of moving AI governments that remember and respond.Strategy subreddits, Discord communities, YouTube/Twitch ‘drama’ creators, devlogs.
Browser-strategy veteransPlayed Travian-style timer games and persistent web worlds.Low install friction, short daily sessions, alliances, wars.Web portals, itch.io, browser-game communities.
Role-players and community buildersEnjoy in-character journalism, propaganda posters, court intrigue, religious orders.Expressive tools, identity, ranks and titles.RP communities, creator programs.
Economy and trading playersEnjoy player-driven markets, currency speculation, smuggling and arbitrage (EVE-style trading).Ten currencies with different rules, a World Exchange, black markets, sanctions that move prices.Trading and economy communities, devlogs on the currency model.
Worldbuilding and lore fansEnjoy invented cultures, faiths and histories.Nations with distinct money, faith, festivals and look; player-made history.Art-led social posts, codex excerpts, festival events.
AI-curious players (v0.7)Enjoy talking to and outwitting AI characters; follow AI-driven simulations.AI leaders with memory and personality, AI-to-AI diplomacy, debates and Notables they can question.Devlogs on the AI leadership design, clips of AI debates and speeches (always labeled AI).

Age rating target: Teen (ESRB T / PEGI 12 equivalent) [VERIFY] with a minimum account age of 16 at launch (political themes, open chat, coups and purges) – see Section 21. Player age is self-declared plus platform signals; no ID collection by default.

3.2 Platform strategy

  • Phase 1 – desktop web. Mouse/keyboard first; WebGL2 via Three.js; target mid-range laptops with integrated GPUs [ASSUMPTION].
  • Phase 2 – mobile web. Responsive UI; simplified map LOD; daily-loop actions fully playable on phones (most check-ins will be short).
  • Phase 3 – optional desktop wrapper (e.g., for a Steam listing) once live-ops are stable. The browser remains the primary platform.
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