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27. MVP Scope

MVP definition

One shard, a 128 × 128-square map, three nations – Kindle Republic (democracy + capitalism), Korund (full communism + planning) and Aurelle (absolute monarchy) – chosen because they are the three most contrasting citizen experiences and exercise all three transition types – now with AI leaders: elections between AI candidates, AI leader-for-life succession/purge, and AI hereditary succession/coup backed by citizen pledges. The MVP subset is unchanged by the ten-nation decision; the launch (1.0) target is ten nations, reached in two waves after the MVP (Section 28). The MVP must build every module as a reusable SystemTemplate component (Section 22.5) so that later nations are mostly data and content.

AreaIn MVPDeferred
NationsKindle, Korund, AurelleWave 2: Confluence, Hoarvale, Varkand · Wave 3: Meridian, Ilmar, Veldwood, Fulmara
AI governance (v0.7)AI Governance service v1 (LLM gateway with 2 providers, sandbox/validator, utility models, budgets, safety filters); AI leader personas for the 3 nations; AI citizens in all 3 nations; 3–5 Notables per nation; eval harness v1; cost dashboard; Reasoning Briefs (Kindle), state broadcasts (Korund), royal gazette (Aurelle)Synthesized voice, 8–15 Notables per nation, AI-to-AI summits beyond simple treaties, AI image generation (not planned)
PoliticsKindle elections between AI candidates (President + Assembly, mid-term, debates, human primaries), Korund AI succession + Presidium purge driven by quotas and unrest, Aurelle AI succession + AI claimants + palace coup + popular rising, Founding Period (the v0.6 inactivity protocol and Caretakers are removed)Congress systems, theocratic councils, recalls, referendum engine, coalition/no-confidence, junta rotation and plebiscite, weighted ballots and lot draws
Economy8 job types, shifts, Kindle order-book market, Korund plan + rations + gray market, Aurelle charters + FavorSOEs/SEZs, cooperatives, endowments, Trading Houses, Arsenal requisition, Welfare Floor and Common Fund, Charter Shares and route charters, Commons rares
Currency (v0.3)3 regimes: Spark (free float), Labor Note + ration coupons (non-convertible, black-market street rate), Crown (gold-backed, debasement); Clearing House with Tessera settlement; wallets; emission caps; anti-exploit rulesBand, pegs, SEZ accounts, Field Scrip, Prism faith rules, people’s issuance, Bank of the Arc and Toll Coupons, swap lines, Clearing House suspension
Religion (v0.3)Faith attribute and Devotion (social rewards only); 3 of the 6 faiths in play (Kinward Rite as Aurelle’s state church, plus The Open Hand and Fair-Wind Vow), festivals, congregations, clergy offices; cross-border missionaries with invitation and conversion cooldowns (v0.4); Kindle pluralism; Korund state atheism with low-key underground worship and capped raidsLumen Canon and Ilmar’s theocratic reach, holy-site pilgrimage treaties, missionary-access treaty clauses, Faith Councils, Concord Stones
WorldSquare purchase, city founding, Heartland/Frontier/Wildlands, small CommonsInfluence spread, sea trade lanes v2
WarDeclaration + mobilization, defense windows, armies, simple supply, sieges, protectionsNaval war, espionage career, advanced logistics
DiplomacyNAP, trade agreement, embargo, peace treaty, embassy chatAlliances network UI, multilateral sanctions, joint development
SocialNational/city/global/DM chat, Kindle newspapers, Korund State Media templates, Aurelle gazette, poster kitsParty/house tools v2, summits
PlatformDesktop web; basic mobile web for daily loopFull mobile parity, desktop wrapper
IntegrityVerification tiers 0–1 (Tier 1 gates voting and counted acts), risk scoring, mod console with AI decision records, AI kill switches, 48-hour nation-change grace period (v0.4)Advanced ML detection; Exile & Asylum (post-launch)

27.1 MVP success criteria (targets to validate, not forecasts)

  • Players in each nation can explain, unprompted, how their daily life differs from the other two (playtest interviews).
  • Each nation retains a healthy share of its starting citizens through the first full election cycle (120 real days) – target set during alpha.
  • At least one peaceful transition and one contested transition (coup attempt, purge or close election) occur in alpha.
  • No nation is chosen by fewer than ~20% of new players without incentives [ASSUMPTION].
  • Moderation load per 100 active players is within what the team can staff.
  • AI (v0.7): playtesters rate AI leaders as responsive to citizens (they can name a decision their actions changed); zero AI safety incidents reach players unfiltered; 100% of AI decisions legal; LLM cost per shard within the Section 22.13 budget [ASSUMPTION].
  • For the 1.0 (ten-nation) launch: over any 30-day window, no nation receives fewer than ~6% of new enrollments (60% of an even 10% share) without incentives, and every nation on every public shard stays above the viability floor (Section 19.2) [ASSUMPTION].
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