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World & Nations7. Nation RosterOverview

7. Nation Roster

Each nation combines one fixed political system, one fixed economic system, one currency whose behavior follows that economy (Section 12.3) and one official religious stance (Section 14). Its look derives from government, culture, climate and geography, currency and religion (Section 24). Sections 7.1–7.6 are the original six; Sections 7.7–7.10 are the four nations added in v0.2. The real-world systems named in Patrick’s brief and decisions are the structural inspiration; the nations themselves are fictional and must never be presented as stand-ins for real countries or peoples. Names, capitals and currencies are working placeholders pending IP clearance. Since v0.7 every office named below is held by an AI leader persona (Section 8); the rows describe the offices those AIs hold and – in Section 8.8–8.17 – how citizens influence them.

Figure 2
Figure 2 – Government comparison chart for all ten nations: design targets used to tune each nation’s simulation (Direct say in laws was added in v0.2; Religious freedom and Currency convertibility, plus each nation’s currency regime and religious stance, in v0.3; ‘Path to power’ replaced by ‘Citizen leverage’ over the AI government in v0.7).
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